Wednesday, 12 July 2017

Franco Prussian War S Range Limber and Box riders conversions

Following on from my previous blog showing the Crimean War limbers, these are my Franco Prussian War limber teams.

Unfortunately, John has been very busy and not able to get around to producing more horses for me so the French and Bavarians are presented on 'borrowed British Limbers'.

The French outriders are made from the French General with the FPW Artillery figures used for the head swap.

French FPW or late Crimean War Artillery riders

The Prussians and Bavarians are both based on the mounted Generals available from John Cunningham.  The key difference is the 'box riders'.

Many years ago I brought the Minifigs Napoleonic carriage WAGX 4 complete with 2 French Generals (a one piece casting).  I wanted the carriage for my ACW Governor.  The two French Officers went in a spares box.  I had a sudden idea that maybe I could convert these to make 'box seat' riders for my limbers.  So as usual it was off with the heads and the bits of extra sashes etc., and on with different heads.  The FPW Prussian and Bavarian Officer figures both have 'large heads' compared to the line infantry figures and fitted very nicely.

I had to adjust the arms to get them to sit on the Warrior Limber.  I also put a piece of vinyl floor tile between the limber box and the frame to raise it to allow for the legs.  I am not sure whether I actually like these or not.  To para phase the song 'Should they go or should they stay'?

Prussian Team - without and with box seat riders

Bavarian Limber Team - without and with box seat riders

Bavarians and Prussians seated in carriage.  These have the 'new style' Minifigs horses, but the carriage itself looks very similar to the one in the catalogue on the Lone S range blog site but with S range horses.

Saturday, 1 July 2017

Crimean War S range limber riders

In our FPW game, I showed some pictures of a couple of limbers I had put together using some Minifigs S range horses and figures.  I was inspired by a French limber by Wellington Man on his Hinton Spieler blog site.  There were no S range limbers available but decided that my artillery should have something. 

First up my Crimean War Limber teams

I used the S range draught horses available for John Cunningham and the Hinchcliffe French Limber and for a limber with a box seat I settled on the Warrior ACW limber (very good casting and well priced).

The team riders are really simple conversions and I explain how to do it later in this article if you are interested.  The French are made from the French General with the French Crimean artillery head swapped and the British are a straight forward repaint of the British Crimean mounted Officer, together with a head swap to give them a team in forage caps.

John doesn't provide any 'traces' with his French limber and nor do Warrior so I added my own. Over did the French ones.  The 'traces' are made from cheap costume jewelry chain from the 'Pound shop' you can get a lot of chain for a £. Guess there must be 'Dollar' and 'Euro' equivalent shops.  Great also for ships, chandlers wharves etc.,

French Artillery Team

British Limber Teams - shakos and forage caps

Russian Limber Teams

In the case of the Russian cavalryman I just left the blanket roll at the back and cut of the horse blanket right up to the legs.  On reflection I could have left some of the blanket and saved a bit of effort.

The Russian Guard and line team are the normal cavalry figures with the swords cut off, a hole drilled in his hand and a whip made from florist wire. Florist wires it is easy to bend to shape.  

The Russians do have green limbers painting and waiting. Unfortunately John has run out of horses, so the project is on hold for the moment. So for this article I have just put them on the British horse teams.

For the Turks you have a choice of the Officer, which I used as the basis of the mounted rider on my Turkish Telegraph team or the Turkish cavalry figure with the sword substituted as above. A set as Sardinians using the French artillery with plume figures would should look rather fetching with yellow piping.

Wednesday, 21 June 2017

20mm Jacklex Americans and Mexicans

Been away for a few days so a bit behind with my blog pots.

Jack, Bob and I met for a long awaited game using Jack's 20mm Americans and Mexicans.  Jack couldn't quite remember where all the figures were and even afer a bit of searching we still couldn't locate all the Americans but decided that we would supplement their numbers with some Mexican allies.

Bob laid the table out at his place and I picked up Jack from the local tube station.

We used the basic Black Powder rules.  No actual battle, just a game.  The scenario basically was an assault by the combined Mexican and American forces on a village with the object of capturing the rebel Mexicans 'Grande Fromage' (Big Cheese) or leader if you prefer.  Bob very kindly pointed him out.

Jack commanded the Mexican allied foot and horse whilst I took on control of the American Forces.

 Jack's Mexican force

US troops

The objective - the Rebel Village

Jack and I took the initiative.  Jack's cavalry immediately set off at a pace crossing the river.  His infantry were far more reluctant and didn't move - probably too hot, a bit like in London at the moment!

Most of the my American troops were eager to get to grips with the rebels and moved forward.

I brought forward my guns to deploy by the river.

At the end of the move my infantry scored a notable success opening fire on one of Bob's machine guns and taking out the crew.

Bob struck back with his other machine gun and some devastating rifle fire from the roof tops to cut through the first of Jack's cavalry units causing a break test which it then failed and fled the field.

Bob's artillery was less effective failing to register any hits on my advancing troops.

In an attack reminiscent of the 1959 Gary Cooper film 'They Came to Cordura' 
my cavalry charged forwards firing on the Mexicans holding the roof tops in the centre of the village.

My guns meanwhile opened fire in support of my cavalry disordering Bob's troops and reducing their effectiveness.

It was hot and I was sent for refreshments....

My infantry continued their advance towards the right hand side of the village.  In a bit to stop them, Bob charged forward with a unit of cavalry.  Hits from the infantry and also with a machine gun they managed to deploy not only stopped the charge but sent it reeling back.

The deployed machine gun represented a 'prickly problem' for the Mexicans

But it wasn't all going our way.  Bob's artillery finally started to find their targets and one American unit broke and fled.

On the other wing Jack's Mexican infantry finally moved across the river.  The American guns switched their targets to infantry on the roof tops in the centre of the village who had been firing on Jack's cavalry.  Two well aimed shots saw them take a Break Test and fall back.

Bob moved forward a hidden cavalry unit to try to take Jack in the flank, or at least divert him from the objective.  Jack them got a command roll of 3 moves and his cavalry charged forward .....

Passing fire from the rebels on the rooftops on the left couldn't stop them

One unit surged forward surrounding the Rebel General.

whilst the other prevented a rescue attempt.

It was a fun game as always. Jack looks pleased with the result whilst the rebel general (Bob) looks thoughtful!

It was good fun and lasted a couple of hours.  The Black Powder rules worked fairly well.  Both sides had machine guns which kept jamming after small successes. 

Jack made and painted all the figures on the table in his late 70's.  He is 88 in August so we can excuse the fact that he couldn't remember where the Americans 1916 Harley Davidson motorcycles and riders were. 5 of them charging around  the table would have been fun to see.